- Microsoft researchers created a playable Quake II level using their Muse AI models.
- The demo allows basic gameplay functions but suffers from object permanence issues.
- Critics, however, question if AI recreation preserves what makes games meaningful.
Microsoft has released a browser-based demo featuring a playable level of the classic first-person shooter Quake II, powered by the company's Copilot AI platform.
The time-limited demo serves as a technical showcase for Microsoft's Muse family of AI models designed for gaming applications.
In their research blog, Microsoft explained that their technology enables users to "interact with the model through keyboard/controller actions and see the effects of your actions immediately, essentially allowing you to play inside the model."
The team trained their model using a Quake II level, which Microsoft owns through its ZeniMax acquisition.
While researchers initially celebrated the ability to "wander around, move the camera, jump, crouch, shoot, and even blow-up barrels similar to the original game," they acknowledge significant limitations.
The demo suffers from fuzzy enemies, inaccurate damage counters, and most notably, struggles with object permanence—frequently forgetting items that are out of view for as little as 0.9 seconds.
Researchers suggest these limitations can become "a source of fun," allowing players to manipulate the game world by looking away briefly.
However, critics like game designer Austin Walker remain skeptical, arguing that Microsoft's approach reveals "a fundamental misunderstanding of not only this tech but how games WORK."
Walker challenges Microsoft Gaming CEO Phil Spencer's suggestion that AI models could aid game preservation, noting that without rebuilding a game's internal workings, "you lose access to those unpredictable edge cases" that make games compelling.
Edited by Annette George